Drag the ball and it launches the opposite way, slingshot style. Your score is how many you sink in thirty seconds, and every basket pushes the hoop a little further back.
Controls
- After START, press the ball and drag away from where you want it to go. Drag down-left to shoot up-right.
- The drag length is the power. The gauge at bottom left fills up at maximum — dragging further adds nothing.
- Release to shoot. A made basket reads SWISH, and consecutive makes add a multiplier to the text.
- A miss puts a new ball up immediately. Fit in as many as you can.
It gets further away
Each basket moves the hoop back, reaching the furthest position after about ten makes. It is there so that repeating one memorised power stops working: as the distance grows you have to flatten the angle (from about 45° to 36°) and add power.
Tips
- 45° carries furthest. Up close, a higher 50–55° arc drops into the hoop more easily; from deep you need 36–40° or you run out of power.
- Use the backboard. The white board behind the rim takes pace off the ball, and at the right angle it drops straight in — it lifts your percentage from range.
- Watch the trail. The last shot's arc lingers for a moment: see whether it passed over the rim or dropped short, and adjust.
- Volume is a strategy too. A shot takes one or two seconds, so thirty seconds is about fifteen attempts.
Scoring and the leaderboard
Your score is the number of baskets in thirty seconds, with shots taken and your best run shown alongside. Gravity, ball size, rim width and the shooting spot are identical in every game, and the stage keeps a fixed aspect ratio so a phone and a desktop play the same. One basket is enough to post.
Frequently asked questions
It bounced off the rim
Both ends of the rim are solid, exactly like the real thing. Shots can still drop after hitting it — anything that comes down inside the ring counts.
Is more power always better?
No. Power is capped, and too much flattens the arc so the ball sails over. You need it falling into the hoop.
What if time runs out mid-flight?
A ball already in the air still counts if it goes in; the clock settles after the shot lands.
Related games
- Darts: 10 Throws — precision aiming
- Moon Bunny Rice Cake Toss — arc judgement
- Alkkagi — the same drag-and-release feel
- Canny Trampoline — more Canny