Ten balls are scattered on a vertical table. Pot at least one ball with every shot and you keep going; pot nothing and it is a miss. Three misses end the run. Your record is the number of balls potted.
Controls
- Pull and release: press anywhere and drag back — the cue ball flies the opposite way, like a slingshot.
- Power: the further you pull, the harder you hit. The bar on the right shows the current power.
- Aiming: the dotted line from the cue ball stops at the first thing it will hit. There you get a circle (the cue ball at contact) and a short yellow tick (where the object ball will go). Nothing is shown about cushions.
- A longer pull gives finer angle control. Short pulls turn the same hand tremor into a big miss.
Rules
| Pot a ball | +1 and you shoot again. Two in one shot saves a shot, which breaks ties in your favour |
|---|---|
| Pot nothing | One miss. Three and the run ends |
| Scratch | One miss, and the cue ball is respotted in a free space near the bottom |
| Two balls left | Ten fresh balls are scattered in. You never face a single ball on a wide open table |
It gets harder — the pockets shrink
Every 10 balls potted narrows the pocket mouth by 3%, down to a floor of 62%. The current figure sits in the Pocket box at the top of the screen. It starts wide enough for about two and a half balls; around a hundred balls in, it is closer to one and a half. That is what stops a run from going forever.
Tips
- Take the easy one first. The closer the cue ball, the object ball and the pocket are to a straight line, the easier it is. Thin cuts miss about half the time even for a good player.
- Choose power for your next shot, not this one. Hitting hard sends the cue ball far away and leaves you nothing. Hitting just hard enough is how runs get long.
- Save the ball hanging over a pocket. It is insurance for when the rest of the table goes bad.
- Do not follow the ball in. A hard dead-straight shot sends the cue ball into the same pocket. Cut it slightly.
How the score works
Rank is by balls potted; ties go to whoever used fewer shots (two balls in one shot). The table, balls and pockets are all measured against a table width of 1 and the physics runs on a fixed 1/1200 s step, so a phone and a PC play the exact same game. Three balls or more can be posted.
FAQ
Is the layout different every time?
Yes, the balls are scattered fresh each rack. They are not triangled for two reasons: the first shot would be a break that pots nothing and costs a miss, and a tight cluster creates positions with no shot at all. Balls never spawn hanging in a pocket or right in front of the cue ball.
Can I bank off the cushions?
Yes. A ball that drops counts, however it got there. But the guide line stops at the first contact, so banks are judged by eye.
Can I put English on the ball?
No. The cue ball is always struck in the centre — the only two things you control are direction and power.
Related
- Alkkagi — same pull-and-release, two players
- Darts — the other aiming game
- Fruit Merge — same physics, rolling puzzle