A neon road runs away from you forever. Steer the rolling ball left and right to miss the red blocks, and hug the far side where the floor drops away. The further you go the faster it gets, and one touch ends the run.
Controls
- Phone: hold the screen and slide your finger sideways. The further from the centre, the harder you turn.
- Desktop: arrow keys or A and D; holding the mouse down and moving works too.
What to avoid
| Red boxes | Boxes standing on the road. Any contact ends the run. Just step aside |
|---|---|
| Gates | Two boxes block the road and only the middle is open. The gap narrows the further you go |
| Missing floor | Black sections where the road is gone. They sit to one side, so commit to the other early |
| Half walls | From 140 m. A low wall sealing off one half of the road — you have to reach the far edge |
| Blue boxes | From 320 m. They slide side to side. Watch which way the box is clearing and go |
| Floor + box | From 320 m. A hole and a box squeeze from both sides, leaving a lane in the middle |
| Zigzag | From 560 m. Half walls alternating left and right — you cut without a break |
Speed and difficulty
You start at 4.4 and accelerate with distance up to 9.4 at 650 m. The difficulty keeps climbing after the speed stops: at 140 m, 320 m and 560 m new obstacles join in, boxes get wider and gates get tighter. The spacing between obstacles never drops below 0.3 seconds, however fast you are going.
Tips
- Look far, not at your feet. Reacting to the block in front of you is already too late — read the pattern high on the screen and pre-position.
- Treat the centre as home. Sitting on one edge leaves you no room for something arriving on that side. Dodge, then come back.
- Gaps are worse than blocks. A block only needs a small step; a gap is wide, so you have to be on the other side well in advance.
- Do not over-steer. Dragging to the very edge turns at full rate and carries you into the far wall. Small pushes near the centre are more accurate.
Scoring and the leaderboard
Your score is the distance in metres. Road width, ball size, speed and obstacle spacing are all independent of screen size, so a phone and a desktop are exactly as hard. Thirty metres is enough to post, one row per signed-in account.
Frequently asked questions
Are the obstacles random each run?
Yes, drawn fresh every time — this is a game of reading, not memorising. Impossible layouts never appear: when two blocks come together there is always a way through.
Only one life?
One. A single hit or fall ends it, which is why a run is short and you can be back in instantly.
Related games
- Bullet Dodge — dodging in 2D
- Moon Bunny Dash — a jumping runner
- Dynamic Vision Test — reading things coming at you
- Reaction Time Test — measuring the reaction itself