Steer a tiny ship through a screen full of bullets and survive as long as you can. A single hit ends the run, and the time you last is your score. Plays right in the browser, with a global leaderboard.
How to play
- Press START; after READY, bullets begin at 1.6 seconds. The bar on top shows your time, grazes and personal best.
- On PC, just move the mouse โ the ship follows the cursor, no clicking needed. The ship has a top speed, so when you flick the cursor a white ring marks the target and the ship flies there. Arrow keys and WASD work too, and holding Shift halves your speed for precise moves.
- On a phone or tablet, put a finger anywhere and drag; the ship moves as far as your finger does. You never touch the ship itself, so your finger never hides it or the bullets.
- Get hit and the ship explodes. The result screen shows your time, grade, grazes and how many patterns you met, with Again, Share result and Submit score.
Only the red dot counts
The ship is about 16 px wide, but the only part that can be hit is the red dot in the middle (2.5 px radius). Bullets only hurt with the inner 70% of their body, not the glow, so a wingtip overlapping a bullet is fine โ a long-standing bullet hell convention. The flip side: one hit and you are out, so where you put that dot is everything.
A bullet passing within 13 px of the dot is a graze: a spark flies and the counter ticks up. Grazes do not change the score, but they are the record of every close shave.
Eight patterns
| 0 s ยท Aimed shots | Three-shot fans from the edge, aimed where you are when they fire โ a small sidestep is enough |
|---|---|
| 0 s ยท Bullet rain | Random bullets from the top; pick an empty lane |
| 12 s ยท Rings | Rings bursting from a point, two or three staggered by half a gap. The gaps widen as they spread |
| 24 s ยท Spiral | Three or four rotating arms; drift in the direction they turn and the gap stays open |
| 36 s ยท Gap walls | Two or three rows descending, each with one hole in a new place |
| 48 s ยท Lasers | A dashed warning blinks for 0.9 s, then a thick beam lives for 0.35 s along it. It passes through where you were โ just move off the line |
| 60 s ยท Twisters | Two rings curving opposite ways into a crossing mesh; after 1.6 s they fly straight |
| 72 s ยท Side fire | Bullets streaking in from the left and right walls in turn |
The first time a pattern appears, its name and a tip flash in the middle of the screen. Difficulty keeps climbing after all eight are out: the gap between patterns shrinks from about 2.1 s to 0.5 s by 80 s, bullet speed reaches 1.75ร around 105 s, and bullet count 2.2ร around 95 s. Every device plays the same 360ร640 stage, so a big monitor is not sparser and a phone is not more crowded.
How to last longer
- Home is bottom centre: most bullets come from above, so you get the most reaction time and an exit either way.
- Dodge aimed shots with small steps. Big moves throw you into other bullets; drift steadily to one side instead.
- When the screen is full, watch only the red dot. The ship art can overlap bullets as long as the dot is clear.
- On PC use Shift. While focused, the graze radius is drawn as a white ring, which makes judging gaps easier.
Score and grades
The ranked score is time survived, in hundredths of a second. Anything over 3 seconds can be submitted, up to five times per minute per connection. Grades: 20 s warmed up ยท 40 s got the feel ยท 60 s dodge expert ยท 90 s danmaku master ยท 120 s bullet hell god. Your best stays in this browser, and share links carry your time and grazes.
Frequently asked questions
I died without touching anything
Probably a laser: for 0.35 s after the warning line disappears the whole beam is live. Bullets only hit with 70% of their body, so touching the glow is fine.
The ship lags behind my mouse
That is deliberate. Without a top speed the mouse would teleport and play very differently from touch. The white ring is where the ship is heading โ move the cursor a little ahead.
The page scrolls on my phone
Scrolling and zooming are blocked inside the game area. If the browser's back-swipe triggers at the screen edge, start your drag a little further in.
More games
- Brick Breaker โ the arcade classic, with power-ups raining down
- Steady Hand Test โ trace a narrowing path without touching the walls
- Reaction Time Test โ tap the instant the screen turns green