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Fruit Merge

Two of the same fruit touch and become the next one up. Reach the watermelon before the jar overflows

Slide left and right to aim, let go to drop · On PC use ← → and Space

Top 10 (highest score)

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Score0
Best-

Score

- pts

My best: - pts

Two of the same fruit touch and merge into the next size up. Two cherries make a strawberry, two strawberries a grape, and the eleventh fruit is a watermelon. If a fruit pokes above the mouth of the jar and stays there for 1.15 seconds, the run is over.

Controls

  • Phone: slide your finger across the top of the jar to aim, then lift it to drop. A quick tap drops it right there.
  • PC: move the mouse to aim and click. Keyboard works too — ← → to aim, Space or ↓ to drop.
  • After each drop there is a 0.4 s wait while you hold the next fruit. That is the moment it looks faded.

The 11 fruits and their points

Only the first five — cherry, strawberry, grape, orange, persimmon — ever fall. Everything bigger has to be built. A merge pays 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 or 66 points from smallest to largest.

#FruitMerge pointsFalls?
1Cherry1yes
2Strawberry3yes
3Grape6yes
4Orange10yes
5Persimmon15yes
6Apple21no
7Pear28no
8Peach36no
9Pineapple45no
10Melon55no
11Watermelon66no

There is nothing above a watermelon. Instead, two watermelons that touch both vanish and pay 66 points — the only way to free up real space once the jar is full.

Tips

  • Big fruit low, small fruit high. A large fruit sitting on top traps the small ones under it forever. Lay the big ones along the walls in order.
  • Collect pairs against a wall. The middle of the jar lets fruit roll away; a wall pushes everything one direction so pairs find each other.
  • Set up chains. If a strawberry already sits where two cherries will merge, the chain carries straight on to grape. Several tiers at once is where the points are.
  • Do not dump a fruit you cannot place. One stray cherry can plug the gap you needed for the next move.
  • Crossing the line is not instant death. If that fruit merges and drops back within 1.15 seconds you survive. The shrinking bar under the red dashes is the time you have left.

How the score works

Your score is the sum of every merge. The jar, the fruit and the fall speed are all measured against a jar width of 1, and the physics runs on a fixed 1/120 s step, so a phone and a PC play the exact same game and a device that drops frames gets the same result. 50 points or more can be posted to the leaderboard.

FAQ

Is the fruit order fixed?

It is random, but you always see one fruit ahead (the chip in the top corner). Smaller fruit comes up a little more often — cherry 30%, strawberry 26%, grape 20%, orange 14%, persimmon 10%. The odds are identical for everyone.

Does the game end when I make a watermelon?

No. You keep dropping. Making two watermelons and popping them clears a huge amount of room, so high scores come down to how many watermelons you can grow.

The jar is full — is it over?

Look for a pair you can still complete. Slotting a matching fruit into a gap between big ones collapses several tiers and brings the whole pile down. Dropping something at random is what actually ends the run.

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