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Whack-a-Mole

60 seconds, one squeaky hammer. Gold moles are bonus, bombs are strictly off-limits

  • โ‘  Tap a mole when it pops up! (keys 1โ€“9)
  • โ‘ก Consecutive hits build a combo bonus
  • โ‘ข Gold moles are worth 300 โ€” they're quick
  • โ‘ฃ Hit a bomb and it's -200 plus a combo reset

Global Top 10

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Score0
Combo0
Time left60

Here they come! Whiffs break your combo

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The carnival classic in your browser: 60 seconds of moles, combos, gold bonuses and bombs you must NOT hit. Free, no download, with a global leaderboard.

How to play

Moles pop out of a 3ร—3 field. Tap one while it's fully up to whack it โ€” on desktop, keys 1โ€“9 map to the holes. Each mole has a little timer bar over its head; whack before it drains. The longer you survive, the faster they come, and late in the round two pop at once.

Step by step

  1. Press START. A 3-2-1 countdown runs, then "GO!" starts the 60-second clock.
  2. Moles pop out of the 3ร—3 field โ€” tap the hole. On a desktop with a mouse each hole shows a number, and keys 1โ€“9 map to the holes in reading order (1ยท2ยท3 top row, 4ยท5ยท6 middle, 7ยท8ยท9 bottom).
  3. The bar over a mole's head is its remaining time; it turns from green to red just before the mole ducks. Gold moles sparkle, and bombs are black balls with a lit fuse.
  4. With 10 seconds left the timer turns red. At zero the round ends automatically.
  5. The result screen lists moles whacked, gold moles, best combo and bombs hit. Enter a nickname to post your score to the global top 10.

Scoring

  • Regular mole: 100 plus comboร—10. Every consecutive hit raises the value of the next (up to +200).
  • Gold mole: 300 โ€” the sparkly one. Short-lived, so make it a priority.
  • Bomb: -200 โ€” the black ball with a lit fuse. It also resets your combo. Restraint is a skill.
  • Whiffs โ€” tapping an empty hole or a sinking mole resets your combo. Precision beats panic.

Spawn odds and timing

Regular moleAbout 74% of spawns. Stays up 1.15 s at the start, shrinking to 0.65 s by the end
Gold moleAbout 12%. Up for 0.75 s early on, down to 0.5 s late
BombAbout 14%. Sits for 1.4 s and then vanishes โ€” leaving it alone costs nothing
Spawn gap0.95 s at first, tightening to 0.42 s. After 25 seconds there is a 35% chance the next one follows almost immediately

The combo bonus is 10 points per consecutive hit and caps at +200 at a 20-combo, so a regular mole is worth at most 300 and a gold mole at most 500. A bomb takes 200 points but never pushes you below zero; the real damage is the combo it wipes out.

Tips

Protecting your combo matters more than raw speed early on. Late-round doubles are worth two fingers. Curious how fast you really are? Try the reaction time test.

Frequently asked questions

Does a mole that escapes break my combo?

No. A mole ducking back down on its own has no effect. Only two things reset the combo to zero: a whiff โ€” tapping an empty hole, an already-hit mole, or one still rising or almost gone โ€” and hitting a bomb. When in doubt, don't tap.

Why does hitting a rising mole count as a whiff?

During the first half of the 0.12-second rise and the last 40% of the 0.16-second sink, the mole is treated as still in the hole. Once it is fully up and the timer bar is visible, a tap always connects.

Is the keyboard faster?

It removes the travel time between holes, which matters most when two moles appear together. The key layout matches the holes, so splitting the board โ€” left hand 1ยท4ยท7, right hand 3ยท6ยท9, either for the middle column โ€” works well. On a phone, two thumbs covering the two outer columns do a similar job.

What counts for the leaderboard?

Your score when the 60 seconds are up. Any run of 10 points or more โ€” one mole โ€” can be submitted with a nickname of up to 12 characters, no account needed. Your personal best is also kept in this browser.

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